![]() It's just garbage and the reason i hate all strategy grid rpgs and avoided them like the plague since the 90s. If i wanna cast a spell as part of my "strategy" I wanna be able to cast it immediately and not be constantly interrupted or out of range (unless im hit with a status effect like silenced or asleep etc). Try casting a spell on the enemy daron was on and im too far away to cast the spellĮnemy moves one hex further away so still out of range Have to move daron and waste a turn to kill this enemy. Say "fk it ill just hope i dont get attacked" ![]() yup waste of a turn at the start, and even when you move her theres no guarantee that an enemy wont follow her anyway.which happened 90% of the time with me (bad luck i guess). ![]() Lucky for you, most of the battles can be avoided later because the map gets bigger and more open and also a lot of space to evade haunting mobs. Others are waste of time and you quickly get bored of them. So far, the only type of battles I really enjoy are boss battles. I really miss the Disciples 1-2 system with accuracy levels and misses This is also a big room for later improvements like temporary blindness, crippling and debuffing effects and such. Such a shame that there are not some kind of a pre-defined battle formations you are able to set before the battle.Īlso the major drawback is a system with 100% chance to hit. So each time it is a waste of a precious turn, and it is repetitive routine. Personally I hate that I have to move Selene away to the second line at the start of EACH battle. Originally posted by Lanjane:Well, it's not that bad actually, but I agree, some parts of this battle system are very frustrating. ![]()
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